Milling Pigments

Analyses known Pigments, showing the amount of pigments gained from herbs. On this page:

What's a Pigment? It's a lot like a Pomace... For a basic introduction to Pigments and Milling, see Milling.

The data used in this article comes from these scribes, to whom I am grateful: Bouldar, ClemSnide, El, Jonathan Wysolovski, Kaliope, Kirana-Mage, nebalee, Noila and Kahari, Redsmiter, Saunder, and Tsark.


The table below shows the average number of pigments produced from herbs in each milling-skill group.

Inscription Skill to MillMilled HerbsGained from Milling 5 HerbsSample Millings
1Earthroot, Peacebloom and SilverleafAlabaster Pigment2.62-4228
1Fireweed, Frostweed, Gorgrond Flytrap, Nagrand Arrowbloom, Starflower and Talador OrchidCerulean Pigment2.42-3180
25Briarthorn, Bruiseweed, Mageroyal, Stranglekelp and SwiftthistleDusky Pigment2.82-4136
Verdant Pigment0.40-1
75Grave Moss, Kingsblood, Liferoot and Wild SteelbloomGolden Pigment2.92-4155
Burnt Pigment0.40-3
125Dragon's Teeth, Fadeleaf, Goldthorn and Khadgar's WhiskerEmerald Pigment2.92-4149
Indigo Pigment0.40-3
175Arthas' Tears, Blindweed, Firebloom, Ghost Mushroom, Gromsblood, Purple Lotus and SungrassViolet Pigment2.72-4142
Ruby Pigment0.40-3
225Dreamfoil, Golden Sansam, Icecap, Mountain Silversage and SorrowmossSilvery Pigment2.72-4136
Sapphire Pigment0.40-3
275Ancient Lichen, Dreaming Glory, Felweed, Mana Thistle, Netherbloom, Nightmare Vine, Ragveil and TeroconeNether Pigment2.62-4211
Ebon Pigment0.30-3
325Adder's Tongue, Deadnettle, Fire Leaf, Goldclover, Icethorn, Lichbloom, Talandra's Rose and Tiger LilyAzure Pigment2.72-4159
Icy Pigment0.40-3
425Azshara's Veil, Cinderbloom, Heartblossom, Stormvine, Twilight Jasmine and WhiptailAshen Pigment2.62-4130
Burning Embers0.30-3
500Desecrated Herb, Fool's Cap, Green Tea Leaf, Rain Poppy, Silkweed and Snow LilyShadow Pigment2.52-4152
Misty Pigment0.30-3


The number of primary pigments produced is similar for all herbs. Across all milling data collected (1316 samples): 2.71 primary pigments per 5 herbs milled.

Secondary pigments are similar. Across all milling data collected (1088 samples): 0.38 secondary pigments per 5 herbs milled.

Are All Herbs the Same?

For most scribes, the average figures listed above will give a good indication of the amount of pigments they can expect from milling herbs. However there has been plenty of speculation that certain herbs give slightly more pigments. Further investigation suggests that within each skill group, higher-level herbs give slightly more pigments on average.

The table below shows the average number of pigments gained from milling specific named herbs. Herbs are grouped by the milling skill required to mill them, then sorted by their level. ((Herb level can be shown in-game using an addon, or found on sites such as Wowhead.)) Easy-to-read graphs are found below.

Only herbs that have been milled at least 20 times are shown. Data here has been gathered between 25 September and 24 October 2008.

Milling Herbs by Level
Inscription Skill to MillLevel RangeHerbItem LevelAverage Pigments per MillingSample Millings
7522-30Grave Moss222.470.2945
Wild Steelbloom222.460.29127
Khadgar's Whisker373.380.63209
Dragon's Teeth393.330.5452
Purple Lotus422.530.3106
Arthas' Tears442.710.3824
22552-58Golden Sansam522.610.24135
Mountain Silversage563.010.52108
27560-70Dreaming Glory602.50.23145
Ancient Lichen683.00.9520
Mana Thistle702.90.47113
Tiger Lily722.610.1541
Adder's Tongue772.850.6260

Too many numbers! For the dwarves, I'll draw a picture: The graph below shows the same data, plotted against a "level factor". The level factor shows where in the level range (shown in the table above), each herb is. For example, Peacebloom is level 5, which is the minimum in the skill-1 group, so has a level factor of 0%. Earthroot is level 10, the highest in that group, so has a factor of 100%.

Graph of Primary Pigment Averages by Herb Level
Graph of Primary Pigment Averages by Herb Level

Each pin on the graph shows one milling. The dotted line is the approximate trend-line. The line is drawn upwards, which suggests higher-level herbs in each group will give slightly more pigments per milling on average. However, the pins do not match the line closely. Gnomish statisticians measure how well the line matches the pins using "r-squared". 100% would be a perfect match, and this line is only 40%. So there may be some relationship between level and number of primary pigments, but the evidence is not yet conclusive.

The next graph restricts the data used to the herbs milled at least 100 times (22 herbs).

Graph of Primary Pigment Averages by Herb Level, with 100+ Millings
Graph of Primary Pigment Averages by Herb Level, with 100+ Millings

The relationship improves to give an r-squared of 59%. It seems likely that there is a difference in the average amount of primary pigments produced, between different herbs. An average of about 2.4 primary pigment for the lowest-level herbs in the group, 3.0 for the highest level herbs.

Graph of Secondary Pigment Averages by Herb Level
Graph of Secondary Pigment Averages by Herb Level

The pattern is clearer for secondary pigments: The trend-line is steeper, which means there is a big difference between the lowest and highest level herbs in each group. Expect more than twice as many secondary pigments from the highest-level herbs. The line also matches the pins more closely. The r-squared is 56%: Still far from perfect, but it seem quite likely that there is a difference in the average amount of secondary pigments produced, depending on the level of the herb: An average of about 0.2 secondary pigment for the lowest-level herbs in the group, 0.6 for the highest.

Limiting the herbs used to those that were milled a lot of times does not improve the result for secondary pigments.

What it Means

When Leveling, Inscribers should always try and buy the cheapest herbs at auction. Leveling depends mostly on primary pigments, which give very similar numbers of pigments. When gathering herbs to create one type of pigment, focus on a zone that entirely (or mostly) contains herbs in the same group. For example, for Alabaster Pigment, gather herbs from starting areas (such as Mulgore or Dun Morogh), where every herb you gather will be Earthroot, Peacebloom or Silverleaf. You can sell the more valuable herbs you gather (such as Earthroot), and use the money to buy cheaper herbs. Alchemists will continue to use a wide range of herbs. You should find that the traditionally cheap herbs will increase in price, while the historically expensive herbs fall in price.

However, Inscribers using a lot of secondary pigments may wish to focus on higher-level herbs within each skill bracket, particularly where these herbs are cheap. The highest-level herbs in each group typically give at least twice as many secondary pigments as the lowest-level herbs in the same group.

Which herbs? The final table lists the level of herbs in each milling-skill group.

Herb Levels
Inscription Skill to MillHerbItem Level
1Gorgrond Flytrap100
1Nagrand Arrowbloom100
1Talador Orchid100
75Grave Moss22
75Wild Steelbloom22
125Khadgar's Whisker37
125Dragon's Teeth39
175Purple Lotus42
175Arthas' Tears44
175Ghost Mushroom47
225Golden Sansam52
225Mountain Silversage56
275Dreaming Glory60
275Ancient Lichen68
275Mana Thistle70
275Nightmare Vine70
325Talandra's Rose72
325Tiger Lily72
325Fire Leaf75
325Adder's Tongue77
450Azshara's Veil82
475Twilight Jasmine85
500Desecrated Herb85
500Green Tea Leaf85
500Rain Poppy85
500Snow Lily87
500Fool's Cap88

Learn More

Archive Comments about Milling Pigments

Below are readers' comments about "Milling Pigments":

Milling Data

  • vchan000, August 2008

    Here's a listing of my milling data so far, including the new changes on the patch as of 8/30 (reused alabaster numbers from previous post in herb amounts)

    230 herbs (Peacebloom, Silverleaf, Earthroot, Mageroyal)
    114 Alabaster Pigment

    80 herbs (Briarthorn, Swiftthistle, Bruiseweed, Stranglekelp)
    52 Dusky Pigment
    14 Verdant Pigment

    95 herbs (Steelbloom, Kingsblood, Grave Moss, Liferoot)
    52 Golden Pigment
    11 Burnt Pigment

    115 herbs (Fadeleaf, Goldthorn, Khadgar's Whisker, Wintersbite)
    58 Emerald Pigment
    13 Indigo Pigment

    135 herbs (Firebloom, Purple Lotus, Arthas' Tears, Sungrass, Blindweed, Ghost Mushroom, Gromsblood)
    70 Violet Pigment
    11 Ruby Pigment

    55 herbs (Dreamfoil, Golden Sansam, Mountain Silversage, Plaguebloom)
    28 Silvery Pigment
    6 Sapphire Pigment

    No data yet on whats used as ingredients for which beyond some inks, most of the glyphs added had obviously bugged/not yet implemented ingredients

  • sidereal, August 2008

    For clarification sake, I assume that when you mill certain herbs, there's a chance you get another usable pigment byproduct with the base pigment? (Like occasionally obtaining burnt pigment while you typically get golden pigment while milling steelbloom). I'm curious if say the chance of obtaining Burnt pigment is higher while milling liferoot versus steelbloom, as well is, how dependent are you (recipe wise) in having those off shoot pigments?

    Amazing information!

  • vchan000, August 2008

    no discernable difference in which herbs mill to the extra pigments,

    Each milling produced 2-4 of the regular herb (4 was VERY rare) and 0-1 of the special herb.

    I admit, i don't have a huge range of sample data here, but its part of why I posted it, I'm hoping other inscriptionists will post their numbers, and/or these will come in useful for El when determining actual chance for each.

    I've got one more character with inscription that I wont be levelling her skill until they update the recipes, and one more copy available to the beta server which I'm saving until hopefully everything is updated and I can do a full run at (close to) live data for information.

    As for recipe dependence on the special pigments, most glyphs had simple placeholder mats listed, so I can't really comment on that until a bit later.

  • Expand 29 more comments

    from "Milling Data".
  • el, August 2008

    Thanks vchan000. I gathered a lot of data earlier, but have been hoping to get back into the game to fill in some gaps. One of those blanks was the single pigment from the first tier of herbs: I thought I might just have been unlucky, and not got a secondary pigment. But I think your 46 millings are fairly conclusive.

    I also picked up another quirk. The most common Pigment (what I call the primary pigment - the one you always get from the milling) averaged 2.5 across everything, with a range from 2 to 3. Except for Dusky Pigment, which averaged 3.5, with a range from 3 to 4. I only have a sample of about 15 millings for those lower level pigments, so it is possible I got (un)lucky.

    There was also another curiosity with Sapphire Pigment and Ebon Pigment (the 225 and 275 milling sets respectively), which rarely appeared in 0, 1, or 2 (instead of the 0 or 1 found for other secondary pigments).

  • BaneGrievver, August 2008

    Here are my results from various milling.

    Out of 285 herbs:
    140 Alabaster Pigment

    Out of 200 herbs:
    140 Dusky Pigment and 21 Verdant Pigments

    Out of 200 herbs:
    104 Golden Pigment
    28 Burnt Pigment

    Out of 200 herbs:
    99 Emerald Pigment
    23 Indigo Pigment

    Out of 200 herbs:
    100 Violet Pigments
    20 Ruby Pigments

    Out of 200 herbs:
    104 Silvery Pigment
    23 Sapphire Pigment

    Out of 200 herbs:
    101 Nether Pigment
    20 Ebon Pigment

    Also, Shimmering Ink is bugged. It is grey when you get it but will skill you up fast from 275-300.

  • who, September 2008

    So, can any beta testers estimate how many herbs in each milling "level" are needed to get to the next level? Is it also true that milling different types of herbs in the same level doesn't affect the amount/type of ink (like mageroyal vs peacebloom)?

    Thank you!

  • vchan000, September 2008

    mageroyal and peacebloom both mill for the same amount of pigments

    There isn't really an easy answer to your question on the number of herbs needed to reach the next milling level. Milling itself does not give you any points in inscription, but there's approximately 50 points between each milling level.

    The number of herbs needed is affected by several factors;
    How lucky you are on milling, (here it seems the numbers have changed that you get slightly better than half the total number of herbs milled in pigments)

    How many inscription points you make in simply creating the inks needed for your glyphs

    How many glyphs you need to make to complete the 50 points till the next ink you can create. (which will use the next type of pigment produced, about 25 points above the next milling level.)

    As many of the recipes currently are using place holder mats and we don't know how many inks will be needed for each glyph, any guess we give you is just a shot in the dark at this point

    On that note, I'm saving 100 of every herb for when the expansion goes live and figure I'll have an acceptable amount of leftovers when I'm done.

  • BaneGrievver, September 2008

    My guess would be 200 herbs for each "herb group" is a safe minimum.

    Even besides all the placeholder mats, there's still a fair bit of tweaking to be done. For example, from 70-75, there is only one recipe to level on, Scroll of Recall, which is green to you.

  • windshield, October 2008

    I leveled Inscription on the PTR in the last couple days. Since I milled so many herbs, I'm pretty sure this is definitive.



  • el, October 2008

    I last had a 4 Silvery Pigment milling on 1st October, and 4 Nether a few days before. The numbers found here have all been gathered since 20th September, which was the last time milling obviously changed. That shows any primary pigment can appear in 2, 3, or 4. 4 pigments are just very unusual - you can have tens of millings without seeing one.

    The overall average for primary pigments comes out at 2.7 - however I rearrange the data. I suspect any secondary pigment can also appear in large volumes (2 and 3, not just 1 or nothing), but the chance is very low indeed. I'd be interested to know what your raw average and sample was.

  • windshield, October 2008

    My sample size was, well, far more than what's needed to get to 365. I was way overstocked on both the Silvery and Nether herbs, and I milled extra out of curiosity. I never got a 4.

    And then, just now, I go back to the PTR to mill some Nether herbs, and I'm getting 4s like crazy. Seriously.

    I normally wouldn't say this, and I don't even want to believe it, but I think herb level might make a difference. When I was leveling before, I used Felweed and Ragveil almost exclusively. When I went back to the PTR just now, what I had left to mill was high level herbs like Mana Thistle. Make of that what you will, I guess.

  • el, October 2008

    Interesting. Looking through my data, I've had 4 pigments from these herbs: Stranglekelp, Khadgar's Whisker, Kingsblood, Liferoot, Plaguebloom, Blindweed, Mountain Silversage, Adder's Tongue, Lichbloom, Icecap, Bruiseweed, Ancient Lichen, Gromsblood, Earthroot.

    So, Earthroot is the rarest in the skill-1 set. And 4 pigments from Felweed have never shown up in the 275-skill bracket, yet Ancient Lichen is rare. But then Kingsblood is probably the easiest in the 75-skill group, and Khadgar's Whisker is common in the group above.

    So I'm inclined to conclude there is no pattern: It's just random. But it could still be irrational: There is a pattern, but it does not account for how rare the herbs are. Of course, since we cannot tell the difference over hundreds of millings, it should not concern anyone stockpiling herbs.

  • windshield, October 2008

    Okay, so I'm not alone on the Felweed/Ragveil thing. If anyone ever gets 4 from them, please let us know.

    In any case, it's probably cheaper to get 2-3 from Felweed/Ragveil than 2-4 from something like Mana Thistle.

  • el, October 2008

    Kaliope got me thinking. I suspect I've cracked the basic pattern of why some herbs appear to produce slightly more pigment than others. But I do not have sufficient data to understand the detail.

    I believe the explanation lies in the item level of the herbs (herb item level can only be displayed using a mod). I'm working towards a theory that says something like:

    Primary pigment chance = 2.5+f
    Secondary pigment chance = 0.2+f

    Where f = ( itemLevel - baseLevel ) / 25

    Expected values of f would be between 0 to 0.4. I'm not sure what the baseLevel figure is. Each set roughly groups over 10 item levels, so the base may be the bottom of the 10 set, of may be the value of the lowest herb in the set, or something else quite similar based around the range.

    I really need lots of data, spread across all herb types - both to improve the factors, and to confirm the pattern.

    If correct, this would not make much difference to the primary pigment, but would alter the secondary pigment chance quite a bit.

  • KaliopeLlane, October 2008

    Hey El ~ just in case the big patch makes it's debut tomorrow I put a post up asking my readers to share their info here if they're interested in helping out. I will also make notes and post them for you when I level up on Live tomorrow (or whenever, heh).

    Just curious, do you want data from the beta server? I'm planning to level up there as soon as it looks like they've got the progression ironed out in the 350-450 range. But I wasn't sure if you were primarily interested in Live drop rates or if you want beta information as well. I wouldn't want to taint your data pool :)

  • el, October 2008

    Thanks Kaliope.

    I'll take any recent data (last 2-3 weeks) from any source. Just add a note about where the data is from. I do not think there will be differences, but if there are, we will need to know.

    Data can also be mailed to el at

    (Kaliope's post is here)

  • Yoco, October 2008

    Is anyone aware of an addon to help gather the results of milling? I know that the wow 3 version of enchantrix (included in the preview build of auctioneer that was posted last weekend) 'sees' and summarizes milling results, but it seems the tooltips shown for herbs as modified by enchantrix uses (incorrect) hard-coded values rather than your own milling results.

  • Saunder, October 2008

    Hi All,

    From the Live realms, after 3.0.2 patch (Mostly US-Aman'Thul, but also US-Dath'Remar)

    Each line shows the number of results for the herb in summary, in the form of: Primary pigments, 2, 3, and 4 secondary pigments, 1, 2

    eg for Stanglekelp, out of 6 millings, I got 2 primary pigments twice, 3 primary pigments twice, and 4 primary pigments twice. I got 1 secondary pigment three times and 2 secondary pigments once,

    Peacebloom 23 16 0 0 0
    Silverleaf 13 17 0 0 0
    Earthroot 5 0 0 0 0
    Stranglekelp 2 2 2 3 1
    Mageroyal 5 4 0 1 0
    Liferoot 11 5 9 15 0
    Kingsblood 6 5 4 10 0
    Khadgars Whisker 0 17 11 12 2
    Goldthorn 3 3 0 3 0
    Firebloom 2 4 0 2 0
    Purple Lotus 6 7 0 2 0
    Sungrass 6 9 0 3 1
    Arthas Tears 0 1 0 0 0
    Dreamfoil 9 11 0 4 0
    Plaguebloom 6 3 3 5 0
    Felweed 22 18 0 7 1
    Mana Thistle 3 2 2 3 0
    Ragveil 3 2 0 2 0
    Ancient Lichen 1 1 2 4 0
    Netherbloom 3 0 4 1 0

  • nebalee, October 2008

    Hello :)

    These numbers are from live v3.0.2 (build 9056) EU-Lothar. I used the same formatting Saunder used:

    "herb name",2common,3common,4common,1uncommon,2uncommon,3uncommon

    "Grave Moss",3,3,0,1,0,0
    "Wild Steelbloom",9,12,0,8,0,0
    "Khadgar's Whisker",0,8,17,14,0,1
    "Arthas' Tears",2,1,0,2,0,0
    "Ghost Mushroom",0,1,1,2,0,0
    "Purple Lotus",1,6,0,1,0,0
    "Golden Sansam",11,4,0,2,0,0
    "Mountain Silversage",2,4,7,8,0,0
    "Dreaming Glory",15,11,0,4,0,0
    "Mana Thistle",0,1,0,0,0,0

    The commas should make it easier to copy&paste into OOoCalc/Excel.

  • Tantoroth, October 2008

    I posted a comment here, then moved it to it's own article.

  • Read 12 more comments

    from "Milling Data".

Herb amounts

  • Dacean, August 2008

    Hi El!

    Your guide is looking great so far.

    I was just wondering about how many stacks of each herb level you used.

    I have quite a few herbs saved up, just want an idea of how many it burns.

  • el, August 2008

    Milling averages 2.5 Pomace per 5 herbs. 1 Pomace makes 1 Ink, and a typical inscribed item uses 1 ink. So each item made requires an average of 2 herbs. However, making inks will often give a skill-up, and the ink can then be used to make another item that gives a skill-up: Each pair of herbs might give 2 skill-ups. Ivory/Silver Inks use 1 herb per Ink direct, but everything made by those inks requires 2 inks, so the result is similar.

    Since the most efficient skill-up recipes often go yellow or green (especially inks), the result is between 1 and 1.5 herbs per Inscription skill-up, probably closer to 1.5. Still, that's only around 7 stacks of herbs per 100 skill points. To put it in context, if you level Herbalism and Inscription at the same time, you will have herbs to spare.

    That's just a rough first calculation. More detail will follow once the profession is fully implemented.

  • Dacean, August 2008

    A lot less than I thought it would be. I have dozens of stacks for each herb level.

    I guess I will be making some serious cash come release. :)

    Thanks for the quick reply.

  • Expand 11 more comments

    from "Herb amounts".
  • vchan000, August 2008

    My herbalist just copied over so I've been experimenting with this so I know exactly what I should be farming for live when it comes out. My numbers so far;

    Totals: 270 herbs (silverleaf, peacebloom, earthroot, mageroyal), 77 light parchment (bought) [total current skill: 119]

    20 silver ink = 20 silverleaf
    20 ivory ink = 20 peacebloom [skill 1-34]

    114 Alabaster Pomace = 230 milled herbs

    114 Moonglow Ink = 114 Alabaster Pomace [skill 35-60]

    40 Bleached parchment = 40 moonglow ink, 40 light parchment [skill 61-90]

    37 mysterious tarot = 74 moonglow ink, 37 light parchment [skill 91-119]

    *In 37 tarot I managed to create 2 ace of rogues cards

    **Please note, I'm looking for the most efficient way to level the profession, so several recipes have been skipped in this progress, including the scroll of recall, which is very neat in and of itself. I have every intentions of going back and making some with extras out of the levelling run.

  • Blazara, August 2008

    Guide looks great, hope it continues <3

    But i was wondering, how much of each herb do you think we'd actually need?

    As you say all the following herb's can be used to make Alabaster Pomace;

    * Bloodthistle
    * Earthroot
    * Mageroyal
    * Peacebloom
    * Silverleaf

    With cost saving (If i'm too lazy to farm)or simple time saving (farming in one area) in mind, would it be simpler to just farm/buy the lower 3 of the 5 (Silverleaf, Peacebloom and Earthroot) and use them for the Pomace, or do the higher ones have a better proc rate for creating 3 ?

    Just curios, as it could save a lot of gold and time, buying the lowest of the groups for each ink, if there is no difference.

  • vchan000, August 2008

    I didn't see any difference in the amount of procs for the low level herbs vs the higher level ones, but I wasn't specifically looking for it either. I'll break down further bouts of milling into how many I get for each type of herb to see if there's a trend.

    Of the 230 herbs milled in the above batch, I believe it broke down to something like 140 peacebloom, 30 silverleaf, 25 earthroot and 35 mageroyal. Just remember when stocking up on herbs for milling, do it in lots of 5 of the same herb. 5 silverleaf is millable. 3 silverleaf, 1 earthroot and 1 mageroyal is not.

  • el, August 2008

    I agree. As far as I can tell, each stack of 5 herbs averages 2.5 of the appropriate Pomace... and that's as complex as it gets.

    If that remains, Inscribers will always be looking to buy the cheapest herbs in each bracket (set of herbs producing each Pomace).

    This should create an interesting market dynamic with Alchemy: Assume Alchemists continue to need specific herbs, and the overall amount of herb gathering increases to supply the 2 professions. The traditionally "cheap" herbs will increase in value, while the traditionally expensive herbs decrease in value. The spread of (auction house) prices at each level will get narrower, so it becomes less important whether Herbalists can find rare herb nodes: The game will reward the act of gathering more evenly.

  • Blazara, August 2008

    Aha, thank you then.
    Time to start farming the lower ones ;]]

  • Gummo, August 2008

    To tie this in with fishing, I wonder if this will get Blizzard to remove the "school of fish" that can be fished for peacebloom above Northshire Valley.

  • el, August 2008

    I suspect this screenshot on the official site shows someone fishing from the infamous School of Fish. I guess that would make it an officially recognised feature...

    The effort required to get there probably doesn't warrant the (reported) infinite supply of Peacebloom gained: A couple of loops round any of the starting zones will give enough herbs to get started on Inscription.

    Assuming even volumes of herbs for each skill point, the hardest part of the Inscription levelling curve is logically from higher-level pre-Outland zones: Herbs there are well spread out, but you cannot use a flying mount to collect them quickly.

  • Dacean, August 2008

    Assuming even volumes of herbs for each skill point, the hardest part of the Inscription levelling curve is logically from higher-level pre-Outland zones: Herbs there are well spread out, but you cannot use a flying mount to collect them quickly.

    This is true for most of the high level pre-bc herbs, but not all. I just make a Hellfire Penn. run frequently. Along with a couple stacks of Felweed and a few Dreaming Glory I usually get half a stack of Mountain Silversage, Dreamfoil and Golden Sansam each.

  • britt88, August 2008

    Thanks so much for the guide! It's looking great! I'm saving 15 stacks of each herb to ower level this prof. Any more advice .. keep it coming!

    P.S if the lovely pally who pointed me to this site uses it, Thanks so much!

  • Arbaah, August 2008

    As you decide how many herbs you are going to store (and what you may buy to level Inscriptions after WotLK is released) - keep in mind:

    Because Alchemy Mastery will give a 30% bonus to all potions, I suspect many people will use Alchemy as one of the professions for their DeathKnights (the other profession will be Rune Forging). SO - this means there are gonna be a LOT of DKs leveling Alchemy -- and that could have a serious impact on the market (i.e., herbs in demand, potions/flasks/elixirs under foot everywhere!!).

    Frankly - I already have a 2nd Mule, with her own guild and 2 tabs (so far) in the Guild Vault. And it's about 2/3 full of herbs already. And YES - I am stocking Peacebloom, Silverleaf, Mage Royal, Stranglekelp, etc. - along with herbs all-the-way up the Alchemy chain. And YES - I have been buying most of them (buy the herbs when they are cheap - spend the on-line time doing dailies -- much more productive use of time).

    I expect to be power-leveling both Inscriptions on my main and Alchemy on my DK - so I'm gonna use up a lot of herbs - QUICK. And besides -- if demand is up -- I can sell what I don't use ... at a profit.

  • Sypin, August 2008

    Runeforging is not a profession, it's a class skill. So DKs will still be able to have 2 other professions.

Milling bug issue

  • Tantoroth, October 2008

    I understand this is about Milling data, but this is related to milling and doesn't seem to be covered anywhere else.

    When I go to cast "mill herbs" on whats in my bags, it will cast, and I will get nothing. No pigment, or anything. I won't lose my herbs either, it's like the cast did nothing.

    I just wanted to know if this is a common issue with the patch or should I be concerned?

    Sometimes, if I move my herbs to a different bag or seperate them into stacks of 5 it will work, but in most cases it won't change the outcome.

    As you all know it can be frustrating after spending 3 hours farming herbs, to find you can't mill a damn thing no mater what you do, then end up with a bag or two full of herbs you can't do anythign with untill they fix the bug. I would go ahead and farm more herbs for the next set of herbs, but I'm quickly runing out of bag, bank, and guild bank space. I'm honestly about to make a guild on a different charater and use the guild bank to store my stuff at this point.

  • el, October 2008

    You are not alone.

    I've still not been able to work precisely what triggers the problem. For example, I milled the first 5 of a stack of 20 Mana Thistle fine, but the remainder of the stack then behaved as you describe. I could start milling Felweed, and it would mill fine. But when I returned to the Mana Thistle, nothing would happen.

  • Werloga, October 2008

    I think many of us are having this same problem.
    I've noticed that exiting World of Warcraft and logging back in seems to do the trick. It's not sufficient to reload the UI.

  • Expand 3 more comments

    from "Milling bug issue".
  • saladin77, October 2008

    Ya this bug has been around since TBC with prospect. Actually i have never had the problem with old world ore or herbs, all though i have not tested it on enough herbs. Just log out and back in. I doubt the bug will be fixed any time soon.

  • Tantoroth, October 2008

    As always, I'm typing this up from work, so I don't have any means to testfire and troubleshoot till I get home.

    Last night and his morning I was able to trick mill through my herbs. It always seems to be the same stack in my bags... so I just made little stacks, and combined them into 5's untill I could wead-out the bugged herb I must have gathered.... See I was thinking maybe, it might just be one in the stack that is makeing the whole stack un-useable or a few in the stack. So I went through them and when I got down to one, I tossed it, and herbed again.

    Even if that works for all, it still seems like a retarded solution, that only the BIG purple crayon people would think up. No offence to the purple crayon people.

    Looks like doing the log thing might work, but I logged off over night and still had the same issue with the same stack.

    The process I listed above worked (for a desperate man), and I just left the stack there and kept working... I'm past that level herbs, but I was reluctant to even put it on the AH incase someone else ended up having the same issue with that stack...

  • Kuradora, October 2008

    I had this same problem, but I had just wizzed up to the 300's in a mere few hours. I was having the problem with a stack of 15 felweed, which was making it impossible to mill any of the felweed in my bags. Annoyed, I assumed it was the same thing as with JC - after so many stacks of the same thing, you have to wait a certain amount of time to be able to use that particular kind again. So I did the ssame thing I do with JC. I mailed them to an alt, got a different kind of herb from my mailbox, and went through about a dozen or more stacks of something else before I tried the felweed again. first time it didn't work, so I did some more stacks, and after a while the felweed went through. I'm wondering if it's a certain amount of time you have to wait, or a certain number of other milling/crafting you have to do, though of course it's possible that it is, like you say, a bug waiting to be fixed.

Icy Pigment

  • thunderchild, November 2008

    In the last three days, I've found the drop rate of this item to be almost vanishingly small from milling.

    110 Icethorn - 7
    95 Lichbloom - 6
    80 Adder's tongue - 6
    40 Goldclover - 3

    Has anyone else noticed a decrease in the propensity of this item to be found in milling??

    Also, the northrend card skill up has been less than stellar.


  • el, November 2008

    There are also a few comments in the Elitist Jerks thread suggesting a change in the outcome from milling and prospecting (which based on the bugs, appear to share the same code-base). Hard to prove anything at this stage, but it looks like there may have been a glitch following the latest server restart, at least on some realms. Worth watching...

  • sorro, December 2008

    I haven't seen a decrease overall. I have noticed it to be more random though. There are times now where I will mill 40 adders toungue and get 1. The next time I do 40 I will get 8. You just never know what you will get. I have been getting Icy Pigment x3 on many mills recently. Maybe they are increasing the amount you get each time but decreasing how often you get them.

  • Expand 2 more comments

    from "Icy Pigment".
  • Nils, December 2008

    Its definitely lower for me, than it was a few weeks ago (around 3.0.3 release, give or take a couple days). But I have only kept actual stats over the last week.

    198 total millings for 52 Icy Pigments (0.26 yield). I'd say at 50 stacks of herbs, this is starting to be statistically significant.

    Yes, I have gotten 3 icy pigments form a single milling, and had a day where 30 millings yielded 13 pigmets (0.43 yield) - but this day was countered by two other days where I went 38:9 and 31:6

    I have not collected enough stats "by herb type" to be statistically significant "by herb type", yet, but am working on that.

    I'll continue to keep stats by day, so they can be reconciled by server restarts and/or patches and share when I find anything useful, or different.

  • vladdy, June 2009

    I seem to get 1 in 5 mills.

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